Art 175 Section 1: Game Design Studio

Exploration in Game Design, specifically mapping evidence centered design principals onto the game design process. Emphasis will be placed on rapid prototyping, iteration and refinement. The class will cover game production and development in a small team based startup. We will examine communication, responsibility, and team dynamics.

Instructor: John Bruneau
Email: john.bruneau@sjsu.edu

Class Days/Time: MW 6:00p to 8:50p
Classroom: Art 237
Office Hours: Wed, after class
Office Location: Art 321 or Art 237


Links


Green Sheet

Art 175 Google Group

Using Evidence Centered Design in Game Design (pptx)

SJSU Game Developers Club


Watch List


Martin Jonasson & Petri Purho: Juice It or Lose It

Extra Credits: Beyond Fun

Extra Credits: Aesthetics of Play

Extra Credits: Play Testing

Extra Credits: Art Is Not the Opposite of Fun

A Life Well Wasted: Big Ideas (interviews 1 & 2)

Jonathon Blow: Design Reboot Lecture

Superbrothers w/ Jonathan Blow: Design Reboot HD

Sequelitis: Mega Man Classic vs. Mega Man X

PBS Off Book: Video Games

PBS Off Book: Creativity of Indie Games

PBS Idea Channel: Super Mario Brothers is Surrealist Art

Rev Rant: Fun isn't enough

RetroforceGO!: Ep 4. Games as Art (start at 11:25)


Previous Classes


Game Design Studio 2012 | Glitch Gallery Showcase

Art Games and Interactive Media 2012 | BURN OUT Showcase

Writing 1

What makes a game good?
Think. This is a harder thing to deduce than one might suspect.
Submit Here | Due: 1-30-13

Prototype

Can be paper or digital. Give the class a sense of your gameplay and mechanics. The more you can show, rather than tell the better.
Due: 2-13-13

Skeleton Game

A Digital barebones version of your game. It is playable in the most basic sense. Can be used as part of your pitch.
Due: 2-27-13

Pitch

Put together a presentation. PowerPoint is strongly recommended. Everyone should talk. We are investors. Sell us your game.
Due: 3-6-13

Workbook 1

Documenting the Evidence Centered Design Process.
Submit Here | Due: 3-6-13

Workbook 2

Documenting the Evidence Centered Design Process.
Submit Here | Due: 3-20-13

Alpha Version

A rough version of your game released for playtesting.
Due: 4-1-13

Beta Version

The Open Beta of your game released for playtesting by students outside this class.
Due: 4-17-13

Beta Postmortem

Prompted writing on the development of your game so far, where you are going and what it will take to get there.
Submit Here | Due: 4-24-13

Gallery Show

An exhibition quality version of your game, finalized and bug free, will be made available to the public. Some members if each group should also assist in managing the exhibition.
May 6th to 9th 2013

Game Website

This is a website to promote your game. It can be small: 1 to 4 pages. The site needs to have screenshots, a video highlighting gameplay footage, a description of the game, team members and credits, a link to download the final version and anything else you want to add to help promote your final game.
Due: 5-20-13

Workbook 3

One last evidence centered design writing. 
Submit Here | Due: 5-20-13

Final Summery Writing

This is a final synopsis on your game and your work group. 
Submit Here | Due: 5-20-13

Final Presentation

The final presentation of your game and site to the class. Tell us why your game is amazing. Tell us what you learned.
Due in Class: 5-20-13

John Bruneau 2013