Art 175 Section 1: Game Design Studio
Exploration in Game Design, specifically mapping evidence centered design principals onto the game design process. Emphasis will be placed on rapid prototyping, iteration and refinement. The class will cover game production and development in a small team based startup. We will examine communication, responsibility, and team dynamics.
Instructor:
John Bruneau
Email: john.bruneau@sjsu.edu
Class Days/Time: MW 6:00p to 8:50p
Classroom: Art 237
Office Hours: Wed, after class
Office Location: Art 321 or Art 237
Links
Green Sheet
Art 175 Google Group
Using Evidence Centered Design in Game Design (pptx)
SJSU Game Developers Club
Watch List
Martin Jonasson & Petri Purho:
Juice It or Lose It
Extra Credits:
Beyond Fun
Extra Credits:
Aesthetics of Play
Extra Credits:
Play Testing
Extra Credits:
Art Is Not the Opposite of Fun
A Life Well Wasted:
Big Ideas (interviews 1 & 2)
Jonathon Blow:
Design Reboot Lecture
Superbrothers w/ Jonathan Blow:
Design Reboot HD
Sequelitis:
Mega Man Classic vs. Mega Man X
PBS Off Book:
Video Games
PBS Off Book:
Creativity of Indie Games
PBS Idea Channel:
Super Mario Brothers is Surrealist Art
Rev Rant:
Fun isn't enough
RetroforceGO!:
Ep 4. Games as Art (start at 11:25)
Previous Classes
Game Design Studio 2012 |
Glitch Gallery Showcase
Art Games and Interactive Media 2012 |
BURN OUT Showcase
Writing 1
What makes a game good?
Think. This is a harder thing to deduce than one might suspect.
Submit Here |
Due: 1-30-13
Prototype
Can be paper or digital. Give the class a sense of your gameplay and mechanics. The more you can show, rather than tell the better.
Due: 2-13-13
Skeleton Game
A Digital barebones version of your game. It is playable in the most basic sense. Can be used as part of your pitch.
Due: 2-27-13
Pitch
Put together a presentation. PowerPoint is strongly recommended. Everyone should talk. We are investors. Sell us your game.
Due: 3-6-13
Workbook 1
Documenting the Evidence Centered Design Process.
Submit Here |
Due: 3-6-13
Workbook 2
Documenting the Evidence Centered Design Process.
Submit Here |
Due: 3-20-13
Alpha Version
A rough version of your game released for playtesting.
Due: 4-1-13
Beta Version
The Open Beta of your game released for playtesting by students outside this class.
Due: 4-17-13
Beta Postmortem
Prompted writing on the development of your game so far, where you are going and what it will take to get there.
Submit Here |
Due: 4-24-13
Gallery Show
An exhibition quality version of your game, finalized and bug free, will be made available to the public. Some members if each group should also assist in managing the exhibition.
May 6th to 9th 2013
Game Website
This is a website to promote your game. It can be small: 1 to 4 pages. The site needs to have screenshots, a video highlighting gameplay footage, a description of the game, team members and credits, a link to download the final version and anything else you want to add to help promote your final game.
Due: 5-20-13
Workbook 3
One last evidence centered design writing.
Submit Here |
Due: 5-20-13
Final Summery Writing
This is a final synopsis on your game and your work group.
Submit Here |
Due: 5-20-13
Final Presentation
The final presentation of your game and site to the class. Tell us why your game is amazing. Tell us what you learned.
Due in Class: 5-20-13