ARtFail
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squigglr
An experiment in pattern formation using interactive Truchet Tiles. more... [flash]
Virtual Telepresence
A different look into the world of video conferencing. It questions the authenticity of telepresence - can one tell the difference between what is real time and what is pre-recorded? If the video feed is actually pre-recorded, does it still count as 'telepresence?' more... [flash]
2Cool4School
An infinite multiplayer "Breakout". All players fight for control of the paddle creating frustration in a game where there is no chance to win without communication and teamwork. As an added bonus there is a chat feature that sometimes exchanges what you type to other players for random insults. Thus the game plays the players, and plays them against each other. more... [flash]

Merciless
A game that plays with expectation and parody. In this game I am tying to twist players' assumption that you can defeat an alien fleet by shooting it down. "Merciless" parodies the common scenario of many 80's arcade games like "Galaga" and "Space Invaders" only with a bit of unexpected realism. more... [flash]
Schematics
A bombardment of images and information that plays with the idea of paranoia when surfing the web. Your actions are being monitored. [shockwave]
Chapter 14
An animated and interactive rendition of the fourteenth chapter of Edwin A. Abbott's "FLATLAND". You are a square thrown into a world of one dimension known as Lineland. [shockwave]
Cursors
Do you ever get board of those lame old pointer finger cursors? Well here is your chance to try out some new hand shapes and point as you please. [shockwave]
Data / Neuron
Navigation through data structures. Index of mind / machine. [flash]
Monkeys
"Looks like the inside of my head." -Susan Otto
[flash]
its too bad
A work of interactive poetry. Utilizing a text only ideal, I created words that change their own order hide and allow themselves to be found, thus creating new reinterpretations. [html]