John Bruneau

Artist, Educator, Curator, Coder.
Download Resume | Full CV
Contact: john [at] artfail [dot] com

Teaching: Extended Reality and Interactive Technologies at the University of Southern California Iovine and Young Academy
Creating: Medical VR games for the Stanford Chariot Program and 360 video documentaries at Heart Street

Playing: Catan, Rain World, SimCity
Reading: About iSO dev
Hacking: Apple Vision Pro, Wiimotes, Arduinos

Recent Work

Out For Delivery, 2020-2025 [Heart Street]

Out For Delivery is a 42 minute playable documentary shot with a 360-degree camera. The slice-of-life experience follows a food delivery courier in Beijing on January 23, 2020, the day before Lunar New Year, and the day Wuhan shut down due to COVID-19.

Exhibitions

  • 2025: May Day Mayhem, LIKELIKE Gallery, Pittsburgh, PA (invitational)
  • 2025: SEQUENCEBREAK//Experimental Arcade, Visual Studies Workshop, Rochester, NY (invitational)
  • 2024: Super FESTival, The Hand Eye Society, Toronto, Canada (juried)
  • 2022: Indie Game Revolution, Museum of Pop Culture, Seattle, WA (invitational)
  • 2022: Now Play This, Somerset House, London, UK (invitational)
  • 2021: Game Devs of Color, New York, NY (juried)
  • 2021: IndieCade, Los Angeles, CA (juried)
  • Awards

  • Winner: Impact Game Award, 2021 IndieCade Festival
  • Winner: BAFTA Student Award, Immersive Category, 2021 British Academy of Film and Television Arts
  • Bibliography & Press

  • "Playable Documentaries: In Conversation with Heart Street," Visual Studies Workshop, VSW Salon Spring 2025
  • "Visual Studies Workshop Enters a New Era," Connections with Evan Dawson, PBS, Mar 8, 2025
  • Matteo Bittanti, "EVENT: SEQUENCEBREAK//," GameScenes, Apr 29, 2025
  • Grace Benfell, Phoenix Simms, "An Interview With SEQUENCEBREAK// Curator Nilson Carroll," The Imaginary Engine Review, Jun 4, 2025
  • David Djordjevic, "Experimental video games at Visual Studies Workshop," Kinoki, Jun 18, 2025
  • Nina Freeman, "Nina Freeman's Top 10 Games of 2020", Giant Bomb, Jan 19, 2021
  • Jupiter Hadley, "Out For Delivery Explores Being a Delivery Driver in Beijing During COVID", Indie Games Plus, Mar 15, 2021
  • Jason Li, "Travel the World From Home With These Immersive, Accessible Video Games," Hyperallergic, Jul 14, 2020
  • Zeus Zou, "Kapital Koopas: Experience Beijing Waimai Delivery for Yourself and Join the Bilibili Dance Challenge," The Beijinger, Jul 24, 2020
  • Tim Wee, "Warp Door's Top 20 Games," Warp Door, May, 2020
  • Robert Yang, "The powerful presence of non-presence in "Out For Delivery" by Yuxin Gao, Lillyan Ling, Gus Boehling," Radiator, May 29, 2020
  • Kinfolk, 2021 [Pariah Interactive]

    Kinfolk by Movers & Shakers, is an augmented reality archive of Black and Brown stories that are often overlooked by our country's monuments, schools, and history books. Using Kinfolk, a player can place AR monuments in realspace and unlock their biographies and other learning resources. I worked as a senior developer on the project as part of Pariah Interactive.

    Exhibitions

  • 2021: Tribeca Film Festival, New York, NY (juried)
  • 2021: Games for Change Festival, New York, NY / Online (juried)
  • Awards

  • Nominated: Best Creative Non-Fiction, 2021 Tribeca Film Festival
  • Nominated: Best XR for Change, 2021 Games for Change Festival
  • Press

  • Catherine Jhee, "XR's Potential for Engagement and Impact in Student-Centered Learning," Joan Ganz Cooney Center, Aug 3, 2022
  • Laurie D. Willis, "Virtual event to highlight local historical figures of color," Wake Forest News, Mar 22, 2022
  • Trevor Smith, "Technology is Transforming the Ways in Which we Archive Black History," The Plug, Mar 10, 2022
  • "Why You Need to Know About These Black Founders Building Tech to Fight Injustice," Fast Forward, Feb 18, 2022
  • "App That Helps Students Dive into Black History Using AR," Big Deal Media, Aug 16, 2021
  • Javeria Salman, "Building virtual monuments to Black historical figures," The Hechinger Report, Jul 14, 2021
  • Joshua McWhirter, Idris Brewster, and Glenn Cantave, "A Monumental Shift," Guernica, Mar 15, 2021
  • Jasmin Askew, "On the road to Tribeca: Made with Unity games and social impact experiences," Unity Blog, Jun 9, 2021
  • Karla Rodriguez, "Here's How Movers & Shakers NYC Brought Netflix's 'Amend' to (Virtual) Life," Conplex, Apr 1, 2021
  • Valentina Di Liscia, "An AR App Wants to Correct the Scarcity of Monuments to Historical Leaders of Color," Hyperallergic, Feb 11, 2021
  • Kenyatta Victoria, "Glenn Cantave and Idris Brewster share the story behind Movers & Shakers," Rolling Out, Feb 9, 2021
  • Anagha Srikanth, "How AR is bringing Black history to life for middle schoolers across America," The Hill, Jan 29, 2021
  • Kristi Lee Neuberger and Lori Chung, "New Black History App Highlights Historical Figures," NY1, Feb 23, 2021
  • Ellen Glover, "Movers & Shakers Launches New App to Teach Black History Using AR," Built in NYC, May 29, 2020
  • Spaceburgers 2, 2021-2025 [Invincikids, Mighty Immersion]

    Spaceburgers 2 is a physical therapy and procedural support game developed for Invincikids and Mighty Immersion. It is a fast-paced virtual reality game that combines the classic arcade racing and rail shooter genres. It uses a mobile VR headset and pedal bike alt-control interface. The faster the player pedals, the faster they shoot. Spaceburgers 2 was designed to motivate patients with limited motion or pain in their lower extremities to keep up with their movement exercises while they recover. This is part of a series of games designed along with doctors and researchers to create fun experiences that assist in physical therapy and pain rehab.

    Bibliography & Press

  • Corey Binns, "Immersive technology calms kids' fears at local vaccine clinic - From Space Burgers to Whack-A-Chicken, VR games and other tailored tech turn getting a flu shot into a playful experience," Stanford Report, Oct 23, 2024
  • Simons LE, Hess CW, Choate ES, Van Orden AR, Tremblay-McGaw AG, Menendez M, Boothroyd DB, Parvathinathan G, Griffin A, Caruso TJ, Stinson J, Weisman A, Liu T, Koeppen K. Virtual Reality–Augmented Physiotherapy for Chronic Pain in Youth: Protocol for a Randomized Controlled Trial Enhanced With a Single-Case Experimental Design JMIR Res Protoc 2022;11(12):e40705
  • The Banjo Toss, 2020

    The Banjo Toss: Banjo Throwing Competition replicates in digital format the signature absurd contest of the Brooklyn Folk Festival, held annually on the banks of the Gowanus Canal, a federally designated superfund site. Players get 10 chances to rack up points by hurling the special throwing banjo as far as they can into the canal.

    Press

  • Kirstyn Brendlen, "Banjo Bonanza: Buff Brooklynites take aim at Brooklyn Folk Festival's annual banjo toss" Brooklyn Paper, Nov 15, 2021
  • Stacy Chandler, "BONUS TRACKS: The Banjo Toss Goes Virtual, Musicians Talk Voting, and Songs to Save Venues," No Depression, Oct 16, 2020
  • DK BathTime, 2020-2024 [Bath-Time Bandits]

    DK BathTime is a bathing simulator in which players must clean as much of DK as they possibly can. The more bubbles you scrub away, the more points you get. The scrub brush is controlled by a Wiimote attached to a real life brush peripheral. This game was inspired by Shigeru Miyamoto and the epiphany he had to create the original Donkey Kong game while taking a bath.

    Exhibitions

  • 2024: Indie Arcade, "DK Bathtime VR," Super MAGFest, National Harbor, MD (juried)
  • 2023: Indie Arcade, Super MAGFest, National Harbor, MD (juried)
  • 2022: Indie Arcade, Super MAGFest, National Harbor, MD (juried)
  • 2020: Electro Concierge, Super MAGFest, National Harbor, MD (invitational)
  • Press

  • Carrie Wood, "Con Recap: MAGFest 2020," Scoop, Oct 5 2022
  • Red White & Blue, 2018

    Red White & Blue is a game about bipartisan community building. It plays like a twin-stick action puzzle game with Atari-era aesthetics. The gameplay hints at a political narrative with an intentionally abstract design.

    After over a year of development and some back and forth with the platform owners, the mobile version of Red White and Blue has been released on both iOS and Android.

    Exhibitions

  • 2018: Games About Protest, Babycastles Gallery, New York, NY. curator: Ben Johnson (juried)

  • Future Flower, 2017 [Arbitrary Industries]

    Future Flower is an ikebana inspired augmented reality game developed with Stefanie Franciotti. Players use their smartphones or iPads to create virtual flower arrangements in real space. Flowers can be moved, rotated, and scaled in multiple dimensions and on multiple axes using a small number of touch gestures. Players have the ability to find virtual flowers in the real world à la Pokémon Go but can also leave flowers and arrangements for other players to find and send arrangements to each other directly over email or text messaging. Future Flower is still an unreleased beta.

    Exhibitions

  • 2017: Store 2, Babycastles Gallery, New York, NY (invitational)
  • 2017: Fantastic Arcade Opening Party, Fantastic Fest, Scratchouse, Austin, TX (invitational)
  • Exhibition Highlights