John Bruneau

Artist, Educator, Curator, Coder.
Contact: bruneauj [at] newschool [dot] edu
Resume (pdf), Full CV (pdf)

Teaching: Game Design at Parsons School of Design, The New School
Playing: Castles of Burgundy, Catan, Undertale, DDP Max
Reading: Games, Design and Play; Introduction to Game Design, Prototyping, and Development
Hacking: my Wii

Babycastles Variety Hour Interview

5 Dec, 2016 9:00 pm

Sep 28th Hyper Light Drifter Talk

22 Sep 2017, 11:51 am
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Babycastles Gallery in Manhattan is proud to host Game of the Month Club. Its like a book club but like for videogames.

On Thursday September 28th we will be holding a discussion on a little award winning, visually stunning and beautify animated sprite based action-RPG called Hyper Light Drifter.

Special guest Alx Preston, the creator of Heart Machine and lead developer of Hyper Light Drifter, will be joining us via skype!

RSVP via Facebook

Current Work: Petalr (Flower Peddler)

18 Sep 2017, 3:58 pm

I am not dead, I am making things. The big development project I am working on right now is an augmented reality ikebana game where the players find flowers in the real world and create arrangements that they can sell, trade or send to their friends. I am developing this game with my friend and colleague at Pratt Stefanie Franciotti. This is a massive undertaking with our main goals are to get the finding and arranging finished with the selling as a stretch goal. We are aiming to be in Beta by November for the Fantastic Arcade and Babycastles Store shows coming up. We are developing using Blinder, Unity, and Apple’s ARkit. 

Side Note: We are currently developing on an iPad and the tracking isnt quite where we want it. Our AR objects “slide” around a bit. I am hoping that this is something that has been improved with the new hardware but I haven’t heard much hype about it at Apple’s new hardware launch. I am curious to find out if the iPhone X’s depth camera is getting worked into the ARkit APIs. If so, that would be a huge advantage to developers. In the mean time we just need to be happy with new emoji tech I guess.

If you were making a 12 player arena game what colors would you make each player?

20 Jul 2017, 7:37 pm

So I am making this multiplayer game that could possibly have infinite players but I want to make each player a different color. Its an interesting problem to figure out what colors are easily distinguishable and how many you can pull from the spectrum without confusion.

Colors are defined by 3 values between 0 and 1. If we keep it binary we get the 3 primary colors and …the other 3 primary colors

1,0,0 red
0,1,0 green
0,0,1 blue
1,1,0 yellow
1,0,1 magenta
0,1,1 cyan
0,0,0 black
1,1,1 white

So thats only 8 plus black is my background. So the next thing is fitting colors in between colors. Here is where things get tricky. Can we add colors between those?

1,.5,0 orange -That was easy. It looks obviously different and it has a name that is easily recognized and agreed upon.

.5, 0, 1 purple - Looks kind of like magenta’s cousin but still people would call it purple.

.5,1,0 yellow-green? - Oh shit this isn’t working. It looks too much like both yellow and green. If I saw this, I would just call it green but if I turn the red up a notch it looks pretty much like yellow. I cant fit a color here at all. Same with green-cyan, and magenta-red

0,.5,1 cyan-blue does make a light blue that is visually distinguishable but there is no common name for it, people just call it light blue in practice but you would it least know who you are. .5,.5,.5 grey or gray is, visually distinguishable and easily named…. but looks just like white without enough light. A friend an I tried making a Brown but it also looks relatively dark and looks unlit.

Update
A friend of mine mixed a Pink, it has a name. But in play testing, people call magenta pink, also they call cyan, blue so we are going backwards where.

Update 2
I think I am going to have names when you pick your player, that will help the cyan blue problem at least.

So there aren’t really answers yet but this is my process. If you have suggestions DM me or comment.

John Bruneau 2017