Frenemies in an Impossible Future is a twin stick arena shooter that changes from PVP to Co-op many times per round. I want to create a dynamic that is present in a great deal of boardgames where alliances are always shifting. In this game you power a robot that can upgrade itself, using other players to do so. For instance if another player absorbs you, you may become that player’s new arm upgrade, but you still maintain control of that arm and shoot wherever you want. The upgrade components act as extra health. They can get blasted off by enemy fire and regain their independence. I built the game with 12 players in mind but it is extendable to any number.
Some of the inspiration comes from old Saturday morning cartoons like Voltron or Transformers combiners. This game is still a prof of concept and I am looking for time and inspiration to flesh it out into something really polished an appealing like Samurai Gunn or TowerFall.
Frenemies in an Impossible Future is still very much in beta. I would like to add more features like power ups, 7 person robot teams; The idea of other users taking more control of movement over time so there are diminishing returns as you become more powerful; Rounds, Color select, scoring, ranking, and online multiplayer. I haven't really had time to focus on what should come next or exactly what direction I should take it but with some luck I hope to finish it by the end of the year.